using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BinInteract : MonoBehaviour,IInteractable
{
    private Animator animator;
    private void Awake()
    {
         animator = GetComponent<Animator>();
    }

    public void Interact()
    {
        
    }

    public void EnterColl()
    {

        animator.SetBool("isTrigger", true);
    }

    public void LeaveColl()
    {

        animator.SetBool("isTrigger", false);
    }
}
